Updated nation data for some Dominions Enhanced nations.Slightly lowered water allowances for all applicable nations.Adjusted sea generation algorithm to avoid encroaching on land player caprings.Fixed rare case where some provinces fail to regenerate properly.Fixed issue where Pendleton art style would produce invalid maps.Cleaned up connection generation logic.Added more shaders for texture-based materials.Fixed "place at least one" option for map art behaving incorrectly.Slightly reduced province size randomness in default art style.Exposed several art generation parameters to custom art styles.New art style: Parchment (credit goes to Isitaris for this addition).Fixed issue where centerpiece sprites failed to cull sprite placement positions properly.Adjusted plains, farm and highland province art in Parchment art style.Fixed issue where water borders were not rendering.Advanced settings panel now has color picker for water border colors.Art configurations can now control province border colors and the dominion overlay color. Fixed issue where OSX build was failing to load data.Lowered water allowances for all applicable nations.Reduced default random lake placement amount.Added island clustering option in advanced settings.Generic nation starts can now be mixed with other nation starts.Once you are happy with the map, click the export button.Right click on a province node or connection node to open the editor panel for that node.Once the map is generated, you can move the camera around by clicking and dragging.Choose a player count and select which nations will be used. You'll see a list of players on the left.Generated maps wrap seamlessly along the X and Y axis. For example, wastelands with the 'warmer province' modifier will have cacti.
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