There’s a big difference between editing standard video and 360 video. This is a huge step forward for VR storytellers! Now what’s really cool is how accessible recording and encoding spatial audio (VR term for binaural sound) is. Turn your head right, the sound changes accordingly. In VR, this means creating a binaural audio experience, which means we hear things just as if we were really there. You’ll likely be able to place the origin of the sound just from hearing it. Try closing your eyes in a room and have a friend throw something on the floor. We’re not cool like dolphins with their echolocation abilities, but humans rely heavily on hearing to locate and place where sounds come from. And take advantage of your subject’s movements to grab and maintain attention. After the first shot, use cuts to keep the focus on your subject(s). The first shot of a VR film is the most important because it’s the only time you have complete control over where the viewer will look first. Centering is directing the viewer’s attention to the center of the scene through either cutting, movement or proximity (as mentioned above). Secondly, because viewers can literally look anywhere in 360 degree space, centering is a crucial part of the VR filmmaking process. Such is the nature of fisheye lenses used on 360 rigs. The right proximity to grab attention may even be a matter of a few feet, because just a few steps away from the camera can drastically minimize a subject. Things farther away are less detailed and become less interesting. What’s closer to the camera seems more important and we focus our attention on that subject. The first thing that is unique to the VR filmic language is proximity. There are no close-ups, pans or zooms to focus the viewer’s attention. What works with 2D video cannot simply always be ported over to 360-degree video. So, it’s important we treat VR as a separate medium. VR, like the invention of cinema, has its own vocabulary and language for directing and focusing attention. We experimented and figured out how to utilize the medium to tell amazing stories. In the last century of cinema, we’ve developed a vocabulary for the screen. The devices are pricey (but becoming more affordable), the workflow is nightmarish and what exactly should be filmed in 360 degrees remains more or less unknown.
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